Sorcery 3.0 really changed a lot of the armor interactions for console essentially reducing most armor values to near zero for effectiveness with the notable exceptions of some of the game epics: (oversight? sure maybe, nobody said ‘boo’ though way too many bugs going on, the game was in such a state,). eldarium recipes)Īll DLC armours and even the Vanir armours, the Abysmal armor, and the Hyena armours all lost their cold protection. Especially when transfers stopped, because the easier to get epics hearth’s blade, cold heart, I think they are only available on Siptah. qualifier:: (yes I know redeemed, and god breaker still work but those are end game) entry level got much harder after 3.0 for temperature mitigation.Only the Cultist Armor, and the game’s Base Medium and Heavy armor at Epic levels really did much.
But for Exiled Lands Sorcery 3.0 just blew everything up for armor temperature mitigation. Siptah never had any biomes that had any temperature challenges unless you were naked at the center of the map. My experience has agreed with what said above.